Game Suggestion regarding a trait:

I was wondering if it’s possible for the trait Betrayal can be delayed when it activates as it activates instantaneously. There’s times where it looks like the enemy kills your creatures when the trait itself is what did the killing. This isn’t really a big issue but it’s more so something that can be really unexpected and you have to keep an eye out when it activates.

what about a floating text (which can be turned off) to indicate the betrayal instead of slowing things down, even a little bit.