In 0.8.0, there was a change so that creatures at full health don’t heal. This effectively cripples “Overheal” (Life Mage trait), since it the whole point of Overheal is that it’s supposed to push you past 100% health.
On top of that, there are a number of traits that activate on heals, and now those traits have been severely nerfed.
My guess is that the extra healing was removed to speed up combat (which it does), but it’s also broken my strategies as a Life Mage. Could you maybe add a Punishment that allows for healing creatures already at full health?