- Bug (or proabably intentional)
- Health used to roll between 1 and 2.5 of player level for secondary stats. Currently it rolls between 0.5 and 1.25 of player level.
This is intended, just not documented yet.
Fair enough, but why is attack still scaling at 2 times character level? Eyeballing creature stats I would assume attack and health should scale about the same and be twice as strong as speed/luck and three times as strong as defense. If different sources (Orbs/Primary artifact/Secondary artifact) do not match players will hlget the appropriate stat from ita cheapest source.