Just bought Siralim 2 yesterday. Was on my steam wishlist for a long time and since it’s 50% off this week, I grabbed it!
I must say that the game is very interesting in design and has a lot of content. I’m playing this one every free moment I have
As for me, I am a game developer myself and I’m always interested in how the games I play were made. In case of Siralim 2 the most interesting for me is the content management aspect. This (and persistence of game world) I find the most messy and tedious to implement myself. How to develop and maintain 500+ monsters, 600+ achievements and so on in reasonable time? And what technology was used to develop the game on diffirent platforms?
I was searching the web but I didn’t find any post about “How Siralim 2 Was made”. Is there some article somewhere covering this stuff? Maybe some post I missed in the development blog?
Anyway - great game and congratulations Zack on creating and maintaining with heart such original, niche title! Thanks!