See above - due to the speed differential between the enemy and yourself creating a chance for them to dodge - this makes it very difficult for a high attack low speed character to actually land a hit at higher levels. Creatures with innate high attack and low speed - like giants, etc. are at a significant disadvantage. This also seems to couple the two stats together for attack to be effective.
I think this is a bit unbalanced at this point - particularly as you go further down the levels of the dungeon.
Not sure if this dodge mechanic is capped or not - but part of me would almost like this mechanic removed or otherwise modified - although I know that speed should play a part beyond just starting position in battle. Maybe the critical modifier could be amped up and the dodge mechanic amped down?
I understand this can be mitigated by certain runes, etc. (like Vulnerable - won’t miss) - but I don’t like having to rely on a singular strategy for these kinds of characters.