In Battle Crash

I used Verdant Spheres on a Undolim(?) Seraph.


############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_battlecontroller:

Variable obj_artifact.(100022, -2147483648) not set before reading it.
at gml_Script_bc_CreatureCast
############################################################################################

stack frame is
gml_Script_bc_CreatureCast (line 0)
gml_Script_bc_Turn
gml_Object_obj_battlecontroller_Step_0

Thanks, should have this fixed for the next patch!

What was the problem? What should I avoid? o.o

There’s just a massive, weird part of code in the middle of the code that handles casting that causes all kinds of weird bugs and crashes to occur right now. There’s no one thing that causes it to happen, I think.