I have a practically unkillable team that can instantly kill multiple enemies regardless their HP or defense, and regardless of my speed, attack, or intelligence. For brevity, I will only include the heart of the problem. I tried to post this earlier and it didn’t let me. I apologize if 2 threads come up. I’ll try to delete one if need be.
-Charity - Share 100% healing received with the team.
-Everglow - 2x Healing.
-Abnegation - After a heal, a random enemy takes 50% of the heal’s effect in damage.
-Bleed Out - Your monsters recover health equal to 50% of any damage dealt via bleed.
-Rain of Blood - Afflict all enemy monsters with bleed.
-Amnesia - Both teams randomly alternate in the Action Queue (meaning speed does nothing for the initial Action Queue)
====How it works====
I use a monster with Braze to spread Everglow to multiple monsters. Since Everglow applies multiplicatively, 2x healing becomes 8x healing (2x2x2). When it comes to my turn, I cast Rain of Blood. Now it’s one of their monster’s turns. It takes bleed damage for 30% of its current health (which is essentially full - we will call it max health for this purpose). Now, your team is healed for 120% of the enemy’s maximum health via Bleed Out and Everglow (30% x .5 x 8). Now 6 random enemies take 60% of that monster’s maximum health in damage via Abnegation. And here comes my favorite part… because one of your monsters has Charity, it shares 100% of the heal he received with the team. But, it doesn’t just share the heal with the team. This heal is considered a whole new heal entirely and is also multiplied by 8 due to Everglow. Now the heal becomes 960% of their maximum health, and Abnegation hits 5 random enemies for 480% of the initial enemy’s maximum health.