but wouldnt it trivialize the combat completely. i understand some things are stupid farm, when you need that trivialization, since you barely can loose even if you have all the debuffs and enemy goes 3 times in a row aoeing. but if you ll have all that convenience wouldnt you build all your teams to supplement it so you can just press E and watch the scene? idk.
myself i would go for full combat automation on farm spree. when you spam 100 charms of same creatures… you actually go for 1 hit manual kills since game handles manual casts/attacks the fastest.
But really atm you can build a team that can auto-kill anything around its level (pallida) - disadvantage - no control over killing itherian/singular creatures/no extraction. OR you can build a team that can manually kill anything around its level when you want it - basically the best, you can extract with your fastest creature then kill with 2nd one, speed heavy build ofc.
If game would eliminate all the possibilities of 1shot-killing everything then auto-options may be ok, but id rather go for a combo of auto-options AND auto-resolve, when game can resolve combats automatically based on speed turn order/presenting start of the battle spells (monsters have pallida too) - can do it in experimental mode. though i suppose ppl would build for auto then
TLDR only thing i REALLY want:
option that in combat game would treat your E key as held and fast forward automatically, but stop on commands.
so far i have to hold E manually till command spawns. doing it 4hrs per day makes my fingers really strong.