Hello there. I have been playing Siralim 2 for about a year on my iPhone 6S, then stopped for about 2 months, and now have picked it back up. To my shock it is now running extremely poorly and I cannot figure out why.
iOS 10.3, Siralim version 2.4.0.
I’ve tried rebooting and have re-tested multiple times just to double check. The slowdown exists both on the overland map and in combat. On the overland map it speeds up when in an unpopulated section of map, and combat speeds up a bit once I’ve killed several baddies.
My perception is the # of sprites on the screen at once is causing a resource bottleneck. All animations are reduced in frame rate as a result, and I need to use Turbo battles and frame skipping to even reasonably play - neither of which was needed at all before.
From my experience with iOS game development, this slowdown seems quite unreasonable given the extremely minimal amount of graphic load being presented. But I haven’t seen any other complaints about iOS slowdowns on the forums or elsewhere (though there are many for other platforms), so I’m not sure what to think…
I appreciate any insight you could provide me with!