[size=18pt]Continuation of Day 1. [/size]
Off to get my initial spell gems!
Had a bit of luck here, got a decent line-up, and the all important Summon Nature spell that will play a key role in my single creature efforts.
Chain Lightning is also going to be extremely helpful as it has Cast when Hit, HP% cost, and Cast Twice.
Wind Enchantment doesn’t really help at this point as Speed won’t matter as much, and neither will Grace without the appropriate Mend or healing mechanic.
I’ve equipped my Wolpertinger with the Chain Lightning spell as well as the 2 Summon Nature.
Away we go to the first realm!
My first objective will be to obtain reputation with Meraxis to unlock the Nether Goblet. But it’s quite random which realms I can go to initially prior to using Alteration Spells.
[size=14pt]First up - Realm 1: Arachnid Nest - Regalis[/size]
First Fight - Skeleton Sniper. Could be trouble here, as his trait can easily one-hit kill at low levels.
And… that’s exactly what occurs. Skeleton Sniper is faster than my Wolpertinger, and hits for 63 damage, nearly twice what my Wolpertinger has in health. gg, Wolpertinger.
[size=14pt]Next up - Realm 1 Redux: Cutthroat Jungle - Torun[/size]
First (Second) Fight - Dusk Crusader. Sort of a similar situation here, I need to kill it before it starts to gain a massive Defense advantage.
My Wolpertinger acts first and casts Summon Nature (w/Cast Twice property) to gain 2 allies.
One is a Brownie Trickster and the other is a Gruesome Gargantuan. Neither trait is really helpful, but they have some decent buff spells.
The Crusader hits, and leaves my Wolpertinger with 3 life.
I cast Wrath of Nature to buff attack, and Snowstorm that manages to freeze the Crusader.
Wolpertinger attacks, and handily defeats the Crusader with it’s buffed attack.
Second Fight - Coast Watcher. Not really afraid here.
Same as the first fight - cast Summon Nature and gain two allies.
Attacks handily defeat the Watcher.
Wolpertinger is now lv 2, and is handily one-shotting enemies. Summoning allies is no longer necessary at this point.
No treasure of note was obtained.
There is no god/goddess on Realm 1, so it’s back to the castle I go!
After speaking with Damaos, it’s back to the depths.
Rather than select Realm 2, I venture back to Realm 1 to gain some random god/goddess favor as well as some experience points.
[size=14pt]Realm 1 Again: Where the Dead Ship Dwells - Friden[/size] was randomly chosen.
Just like my first foray into Realm 1, my lone Wolpertinger is handily defeating enemies. This time however, I can actually meet with the god.
By the end of this realm, Wolpertinger is now lv 3.
I did not gain enough favor with Friden to acquire the alteration spell. Onward to Realm 2!
Staff lv 2 w/2 additional spell gem slots property.
Elemental Barrier Spellgem
[size=14pt]Realm 2 - Refuge of the Magi - Zonte[/size]
Creatures are now not only level 2, but appear in packs of 2. I’ve returned to using Summon Nature just for insurance.
I stumble across alchemy tables, and choose to fight the Failed Experiment for the 10x Exalted Emblems.
Chain Lightning handily defeats it after it starts to split.
Wolpertinger is now 4.
Skeleton Sniper are still problematic, despite the level difference (fwiw, I think their damage calculation is wonky).
Not enough rep from Zonte to unlock the alteration spell or gain any Deity points. Still at 0 Deity points and need 50 to unlock Lone Wolf.
Onward to 3!
I choose to equip the Death Shield for this fight, knowing that it’s a Death creature I face. I doubt it will make much difference, as I’ll primarily be summoning.
The Death Shield didn’t make a difference. The level disparity was too much for the lone Wolpertinger, and I faced defeat.
I head back to Realm 2 to try and gain cores, as well as more XP and some Deity points.
Aereolian is gracious enough to give me over 500 points on the level, so now I’m at 5/50 points needed.
Wolpertinger ends Realm 2 redux at level 5.
Sharp Stinger (no help)
Handcrafted Maul Head (no help)
1x Dusk Crusader Core
2x Flailing Manticore Core
1x Gimp Mummy Core
1x Iron Golem Core
2x Pit Worm Tunneler Core
1x Stronghold Core
1x Unicorn Vivifier Core
1x Valkyrie Scout Core
…mostly all useless cores, only suitable for breeding fodder. Dusk Crusader is the only creature to consider in such a challenge, or possibly Iron Golem for an extraction to Regal Golem. Regal Golem however, is incredibly slow and needs to be able to survive at least 6 hits including disables and spells. The 25% heal doesn’t seem worth it. Dusk Crusader likewise falls into the same trap as Regal Golem. Speed is certainly an ally here, and neither have it in abundance.
#2 attempt at the boss.
This time, Wolpertinger gets the upper hand early.
All 3 creatures manage to be faster than my Wolpertinger, but he lives! Enemies eat 3 random spells in retaliation, and the boss’ shell is removed.
Summon 2 creatures, and the battle is mine. A lucky Waspid Soldier appears that takes a huge chunk from his life. My other creature casts Poison, and it’s a win.
Wolpertinger is now level 6.
Sadly, no treasure of note.
From the castle, I begin the Blacksmith ritual. Gonna need that guy and soon!
I head back to level 3 to gain more XP and Deity Points.
Frostbite Caverns - Azural
Creatures are still in packs of 2, level 3 in this realm.
Wolpertinger at level 6 has no issues with these.
Azural was kind enough to grant me enough rep for some Deity Points. 10/50!
Wolpertinger lv 7!
No treasures of note.
[size=14pt]Realm lv. 4[/size]
There are now 3 creatures in a pack, and they are level 4.
Wolpertinger still is a bit lacking in stats, so I’m still using caution relying on the Summon Nature spell.
Chain Lightning can kill the entire pack, but it’s also likely that they could live even with 2 castings. With it costing a hefty amount of health, I avoid using it until I’ve summoned.
[size=14pt]First Mimic Battle. [/size]
Even a lv 4 Mimic vs my lv 7 Wolpertinger, and I just barely eeked out a first turn. Immediately summoned some allies and Wolpertinger bought the farm on round 2.
The Mimic didn’t like the Germinate spell I cast on him though, and it was defeated in the next few rounds.
Vertraag gave me some rep though, so now I’m 15/50.
No treasure of note. So much for Realm 4.
With the Blacksmith completed, I head back to the castle.
Wolpertinger is now 8, and Realm 5 awaits.
But that’s a story for another day…