Greetings Zach and friends!
I am finally here, on the forum, to speak for myself. I have just recently done my very first stream of Siralim Ultimate, which can be found here. https://www.twitch.tv/videos/732280299
There are absolutely great things about the game, even as a blind gamer. The simplicity of the UI, the menu structure functioning the way it does, all that is great. Some of the ways things could improve from a blind accessibility perspective have already been mentioned here, but I would like to throw in a few extra notes.
1: While different “bonk” sounds for NPC’s and/or interactables would be fine, audio beacons for such things would technically be better. I have heard there are restrictions with GM2 on stereo panning, so this may not technically be possible since a beacon only works if we can hear which direction it’s coming from, but I believe in providing as many solutions as possible.
2: There is a trick used in a few audio games that I think would work absolute wonders for this one. It’s a navigational aid referred to as wall tones. Essentially, using an unobtrusive sound, you identify walls or solid, noninteractable objects we must navigate around. This can be done without the need for stereo panning, as you only need to identify whether a wall is in front of or behind us, or to the left or right. If we can track walls, we can thereby also track openings, turns, corridor entrances, and so on. It would make wandering through the realm maps very slightly less wandery. If you’d like an example of this, in case I haven’t been clear enough, there is a game called Manamon, (essentially the Pokemon of audio games), which can be played in demo mode. That game and its sequel can be found on www.vgstorm.com
Or, even if you don’t want to download the demo, you can find coverage of both Manamon games on my Youtube channel: www.youtube.com/superblindman
Both use this wall tone trick for navigation, though both are also only audio, so either way, you will have to get your examples of what I mean without being able to see anything. Still, I wanted to bring up this idea because it would be remarkably valuable to us.
Lastly, I just want to say that, speaking of myself here, I don’t approach any of this from a place of negativity. I don’t want you, Zach, to think we’re in any way hating on your work, or are angry that it’s not instantaneously fully accessible or something. I’m doing this because I would genuinely like to help. If none of it works out, then hey at least we can basically play the game, if a little slowly. However if I can convince you to consider all this, and at least give it some rented space in your head, then I will be satisfied. And hey, if you do try a few things, trust that myself and others will be here to evaluate them, and we will continue to remain helpful all the while.
Oh, and if you need a case for that simpler font, seriously check out the archive of my stream I posted in the beginning of this reply. The mistakes OCR makes are kind of hilarious, yet it would also be just grand if it didn’t make them. Best example, according to OCR I am playing as the “honk” class.
Again, thanks for any consideration, and thanks as well for what you have done so far. Your work is sincerely appreciated.