One area I thought S2 could have done better was using keywords for abilities and damage types. Take the starting Chaos creature Ottum for example. His trait says that after he “Attacks” he will then “attack” another creature at random twice for 50% damage. The game gives no indication on whether these follow up attacks will apply on-hit effects, will be mitigated by defense or anything else about them.
Midnight Feast / War Golem for example WOULD trigger on hit effects but Wild Stabs would not. We need keywords to distinguish what damage and attack types are happening.
ex. Ottum: When ever this creature performs a Basic Attack it attacks another creature at random 2 times for 50% damage.