Killing Enemy on their turn skips the next creature's turn


Killing an enemy as an aftereffect of their attack seems to skip the next creature’s turn.

I’m using a Valkyrie Scout with Fight or Flight using a spell gem that procs Holy Explosion. It happened in both cases, regular Fight or Flight attack that kills the enemy if they attack an ally, or getting a kill with a Holy Explosion from a “when hit” proc.

tested on both 0.0.4 and 0.0.6 on Windows

PS: damn you update fast :smiley:

This is still bugged.
Also valkyrie scout here thats the culprit, if it or any of its procs kills the attacking enemy, it will skip the next monster.

Also noticed that creatures skip their turn if previous one died from poiosn or burn damage