Killing an enemy as an aftereffect of their attack seems to skip the next creature’s turn.
I’m using a Valkyrie Scout with Fight or Flight using a spell gem that procs Holy Explosion. It happened in both cases, regular Fight or Flight attack that kills the enemy if they attack an ally, or getting a kill with a Holy Explosion from a “when hit” proc.
tested on both 0.0.4 and 0.0.6 on Windows
PS: damn you update fast