I’m sorry, I’ve been playing too much Donkey Kong Country lately.
So, I notice that every once in awhile someone proposes a new creature (sometimes it’s even not me) and it struck me that the board doesn’t have a specific place to collate those concepts.
Well, here’s the place for it: if you have an idea for a creature (or even just an ability), bring it up here. The basic form is such:
Creature Name - Creature Type (Class)
Ability Name: Ability Effect
I’ll start off!
Mirror Amaranth - Amaranth (Life)
Glimpse of the Self: Any time one of your creature’s Shell effects prevents an attack, the attacker takes damage equal to 20% of its Attack.
Dreadnaught - Carnage (Death)
Flight From Death: A creature with this ability takes 50% less damage from Attack scaling and 50% more from Speed scaling.
Gutter Crawler - Slime (Chaos)
Asymptomatic: At the beginning of each of this creature’s turns, it absorbs any Disease or Infection debuffs from the rest of its team. If it has any Disease or Infection debuffs, it inflicts them on any creature it attacks.
Dragon Philosopher - Dragon (Sorcery)
Ancient Dragon Wisdom: When this creature is attacked, it places one other random enemy creature at the bottom of the action order.
Feral Hunter - Hunter (Nature)
Savage Cunning: This creature’s attack does not deal damage. At the beginning of its target’s next turn, it takes 110% of the damage the attack would have otherwise dealt.
Eternal Traveler - Demigod (Life)
Reincarnation: Dies when attacked. Ressurects itself at 100% life five actions later.
Foreign Cur - Hound (Death)
Wolf Ability - Hybridization: For each creature in your team that is not a Hound, your Wolves grant a 7% bonus to Attack and Speed, per stack.
Hangman Devil - Devil (Chaos)
Lynching: Each successive attack on an enemy creature deals 20% more damage.
Miser Smith - Smith (Sorcery)
Artificer’s Envy: Inverts the stat benefits on any artifact equipped by a creature attacked by this one.
Thunderstorm Aspect - Aspect (Nature)
Crackling Ceremony: Anytime a creature dodges an attack, it inflicts 30% of its Max Health in damage to the attacker.