[quote=“Zack, post:3, topic:3211”]
Just re-checked everything to make sure the math is right on lances and everything looks good.[/quote]
So are you saying that given the numbers and creatures I present here, that 132 vs 33 is correct? I’d LOVE for you to break that calculation down for me so I don’t post similar issues incorrectly if I am mistaken. 132 is exactly 4x 33…
I am 99% certain that lances are calculated AFTER defense and are yielding 4x, not 2x damage.
It is worth noting that I have tested several other situations as well, a few of which are as follows.
Swapping out a level 2 bastion in place of the level 2 salamander, and BOTH angels dealt 0 damage to it with the higher defense. This would seem to indicate that lances are calculating AFTER defense, not before. A level 2 bastion has 34 defense.
Djin Pyromancer deals 10% of its intelligence to all enemies when an ally casts a spell. This consistently deals 4x damage vs ‘lanced’ targets instead of 2x. It also ignores defense.
Same thing with Live to Labor, confirmed a few minutes ago. 821 damage vs 3,284 damage on ‘lanced’ targets, exactly 4x.
Equipped a creature with a lance with a large amount of + attack on it. Killed some stuff at level 1 realm depth. 4x damage vs ‘lanced’ targets. (approximate in this case since I can’t see enemy stats, and they have near 0 defense anyway)
If the math seems right under the hood, it may be something systemic is wrong here, and you’re getting an extra x2 somewhere not specific to the lances (the main reason to investigate this). Also worth investigating if your intent was for lances to be calculated before defense, because that seems not to be the case.