Lance Math Seems Off

I have a pretty generic early game team, and I happened to equip a plain Sorcery Lance. The equipped creature deals 3000ish damage instead of the usual 10 or so to sorcery creatures.

I also observed the same thing from enemies who presumably have a lance equipped.

Not sure if this is new with the beta or not but the math seems off.

Looks like the math is also off when an artifact has “+% damage vs class” mods. 40% more damage ends up being something like 100x damage.

Having a ‘no class weakness’ sphinx on the enemy team seems to make no difference.

Whoa, you’re right, these are multiplying damage by 100x the amount they should be right now. This also explains a lot of crashes. Good catch, thanks!