Let us turn off stable XP until the rollover issue is fixed

If a creature who’s suffered the rollover gains XP, it’ll be a lower level when it’s eventually fixed, so I’m forced to play with Hypothermia.

I’m turning off all exp gains from battle if your creatures are approaching the “danger zone”.

What if they already fell into the zone? :frowning:

You can send me your save file and I should be able to fix it.

What it this about ? What is rollover stuff ?

Basically, the game code can only hold a certain number of integers, so when the integers become greater than that number, it causes problems. In the old games it was 256, so often 255 was the max of whatever (level, items, etc.). Sure it’s higher in this game, but not even close to where it causes problems haha.