After Secret ingredient was changed, I would like to suggest changes to other traits that though less powerful are also able to allow infinite depth builds. Before some of you ask
[size=12pt]Why the hell would you do something like this???[/size]
here is the reasoning:
If such a thing as an infinite depth build exist in the game, the only builds that are seen as competitive are other infinite depth builds. Since there are a lot more builds that are not infinite depth but depend on stats those builds seem lackluster. So if there are no infinite depth builds, the number of viable builds increases.
So lets get to the traits I view as problematic:
Admire the Gods
Eye of the Storm
Those defensive traits are the most problematic because they will completely shut down at least one line of damage to your creatures. My suggestion would be to either follow the model of Chrysaor’s Ambition and disable them when the damage exceeds certain thresholds or provide only damage reduction when they are triggered, for example:
Admire the Gods - When this creature takes damage, and the damage exceeds 30% of its Maximum Health, reduce the excess damage by 90%.
Eye of the Storm - While this creature is above 90% Health, your creatures’ Health cannot fall below 5%. This trait is ignored if the damage exceeds the creature’s maximum health.
Spiral Ward - This creature takes 95% reduced damage from spells
These traits are not as bad as the defensive ones, since you have to live long enough to apply them. However they do suffer from the fact that the damage they do are not tied to your creatures stats. For example Equilibrium + Ultimatum will instantly bring a creature into range where it would die from Deadly Instincts.
Bleed does damage based on the target’s current health and is problematic for the same reason as above traits. Bleed could easily be the damage debuff based on speed (especially since creature’s which apply it seem to be high speed anyway).