Loving the game so far. However, I will say the amount of revives in random encounters so far has been pretty frustrating. Now that spell gems have charges (and don’t use MP), certain enemies can somewhat endlessly revive.
The creature/spell set in Azure Dream is especially prone to this. Almost every battle takes so long due to this that the only way to really “Win” is to get fatigue damage so high it’s a random dice roll if I kill them, or they kill me. I haven’t unlocked a good silence solution yet, so I’m not able to counter with that debuff.
For a suggested fix, I think limiting the number of times an enemy single creature in a random encounter can be revived (to 3). That or severely limit the charges on all enemy revive gems.