Loot change seems a bit inconsistent, moreover i dont percieve its scope.
- chest loot in itherian realms severly reduced. to a point test run on 3 realms did not get anything from normal chests but a small amount of resources and few tier1-2 materials. boss chests still work semi ok, with loot amount reduced by 50-80%
in addition there are concerns and doubts of how and if PU/ScS talismans even work now, obviously their value and usefulness has been massively reduced, at least amount of tokens/emblems per itherian realm chest loot has.
- in normal realms chests seem largely untouched, or a change is subtle
- realm quets rewards, nemesis drops seem untouched.
- prophecy rewards seem increased a bit
Only conclusion i can make: itherian realms for resources/exp/some talismans | normal realms for loot/charms/to get sigils. Also we recently got itherian exp nerf now sigil nerf.
I cant understand the vision of devs about it.
Cutting trash loot off/removing extra artifact/gem drop is a good thing. Since all the granite you can get will go on salvaging it till late game unless granite is one of your mage’s perks. But i suspect that instead of adjusting loot table, we just have overall amount of loot cut down.
And it seems like it was mostly nerfed for itherian realms.
If the aim is to balance somehow normal/itherian realms to preserve the importance of both and to cut off trash loot, then the direction is right, measures could be a bit more precise though, and a bit less controversial.
Increase exp in itherian realms back to pre-nerf amount, since we now have much less sigils?
With such bad loot maybe remove all realm chests from itherian realms but give boss chests substantional quanity/rarity boost?
Since it feels strange when itherian realm gives worse loot then a normal realm of the same depth, despite being +20% levels higher and having some vague 200-240% boost.