Your creatures have a 0% (+4% per rank) chance to remove a random buff from their target before they attack.
When your creatures take damage, they have a 0% (1% per rank) chance to cast Minor Healing on themselves
When your creatures are about to die from damage, they have a 0% (1% per rank) chance to prevent that damage
After you defeat all the enmies in a Realm, the entire map is revealed.
When one of your creatures are healed, and the amount healed exceeds the creature’s Maximum Health, store the extra healing in a Barrier. The maximum strength of the Barrier is equal to 0% (1% per rank) of the creature’s Maximum Health
When your creatures defend, their debuffs are removed.