No problem - I’m just glad to contribute to the game in some way. I see all the people on the Steam forum demanding add (thing not implemented) and it saddens me that so few people are giving back to the game. Productivity is not a one-way current, yo. That just makes bitter folks.
Though, admittedly, I’m biased on the artist’s side. Comes with being an editor. :
Carver Heartseeker Sigil
Having my attacks randomly redirected into Shell was surprisingly crafty, so let’s keep the Coercer and stack some more Shell with a Stardust Amaranth. Bring in a Mouth of Hell and an Imperial Angel, then finish with a Witch Doctor Necromancer. Hopefully with all the Shell, redirect, and the fear of the Mouth, he can keep rezzing teammates.
Troll Berserker Sigil
Wow, native Topaz? For once I don’t think it’s thematic, so drop in an Emerald and a Vicious Pit Worm instead to buff the damage, then a Maniacal Ghoul in the back center. The back corners can go to a Troll Knife Juggler and a Corrupted Phoenix - when you don’t have room for a dedicated defense, it’ll do the job instead.
Rapturous Ghoul Sigil
First, a Brownie Mauler to counter attacks with a Siren Ascendant to heal, followed by a pair of Skull Devils and a Priest Vizier. It’ll be a slowroll build, but well suited to the general debuff the Ghoul brings.
Bloodfang Gargoyle Sigil
Time for more splash damage! Two Infernal Guard, two Pestilence Crafters, and a Skeleton Gunslinger in back. Anyone packing a Shadowdancer / Fetish combo might be in for some trouble here.
Silver Imler Sigil
Keep the Tainted Imling for a partner, and swap the rest for a pair of Servant Hunters, a Celestial Idol, and a Frost Phoenix. The various status and percentage should help get enemies low enough for the Silver to knock out.
Haunted Golem Sigil
A Wall Giant in back with an Ashwood Ent to heal them both would be an excellent start at a Calm-spreading team; bring a Pit Wraith Liberator and a Cursed Reaper to proc his ability, then a Scourge Mummy to finish. With Calm to blunt aggro, Mend+Grace to detooth Knives, and Burn as a timer, it’s a good puzzle.
Harpy Torturer Sigil
I have only one suggestion for this, and it’s that you swap a single Ghoul for a Djinn Arcanomancer. No one is going to walk into a Major Sigil without at least one Nether.
Minotaur Earthshaker Sigil
Lead with a pair of Rapturous Ghouls, a Siren Oracle, and two Shadow Carnages for maximum attack debuff. I want to see how long a party can stay stunned from the sort of weakling pings they’ll be throwing at the Minotaur by endgame.
Hemlock Ent Sigil
Maximum frustration! Bring a Wyvern Gustrider and a Dryad Warden, then a Dryad Raincaller, a Hurricane, and a Cyclone. Force them to take it on without spells!
Ebony Ent Sigil
A Siren Oracle to buffer that Barrier paired with a Vampire Bat to bolster healing, then back them up with a pair of Noxious Smogs and a Bile Slime.