There are a lot of ways that Siralim 1 is currently superior to S2.
THe best addition to S2 is the creature breeding, but only because it effectively throttles what traits you can have access to at early-mid game levels. The rest of the breeding system is currently pretty bunk. Oh it works, but its not worth you time because the game is easy enough to break without ever needing to “breed superior critters”.
You break S2 the same way you broke S1…by abusing the scaling traits. I warned the creator about this in the S1 forum but there it was said that S2 will address the issue.
Instead of addressing it, things are far worse. Spells and spell gem system is amazingly fun but broken beyond repair. You need to limit spell gems to like 1 per critter maybe extending it with traits or something. I think it would be a much better idea to make the spell gems long term goals like artifact realms and the deeper you go you unlock more and better properties. BUT you have severe limits on number of spell gems allowed per critter.
Anyways the point is, S2 is very easy to break and make infinite teams. No need to elaborate on the specifics here if you want examples send me a private message. S1 had way better pacing and the “tutorial” was way more fun and useful than the main campaign of S2 imo. You should use the original tutorial and expand on it with bosses and such.