[quote=“Psylisa, post:3, topic:3119”]
[quote=“winsomniak, post:1, topic:3119”]Trait: Defend is replaced with shapeshift. Shapeshift gives an additional turn but costs 5 mana.
Couple this with any sort of mana regen (such as voodoo) and you have infinite traits, and turns.
So many ways to exploit this, not even considering the infinite traits… perhaps the most obvious being “at start of turn” effects such as Live to Labor.[/quote]
There’s tons of other traits (and even spells!) that grant extra turns. Shapeshifter isn’t really a big deal, because you take a chance you get a crappy trait that will actually kill you. Like ohh… some of the Forsaken traits that cause you to lose stats every turn. But hey, if you want to spend 100 turns Shapeshifting to kill some monsters with Live to Labor, have at it!
Besides, if you’re at the point of the game where you can “exploit” having 3+ traits on a creature (like ohh… via a Nether creature), the game is pretty much over anyways. And there’s STILL counters against it like Diamond Paragon.[/quote]
Live to Labor only applies at the start of the enemy turn, so it is incompatible with Master Shapeshifter. Here is a video showing Live to Labor being used to its fullest. The build is currently under development so I am not telling it for now, but if someone wants, I will tell when I am done. It is built around Inner Hatred, Shackler’s Trance, and Primitive Incantation:
Anyway, you’re using Master Shapeshifter incorrectly. It is, in fact, a very powerful creature if used correctly. This build I am using is stat-agnostic, immune to Diamond Attunement (Nethers are immune), and is only self-defeated by two traits: Darkness Surrounding and Eldritch Strike + any mana regen. The enemies are never attacking you, you are never attacking them so traits with “attacks” or “attacked” will not trigger (coughWolpertingercough). It is not a spell, so those won’t trigger either. You’re not provoking so those are out too, and shapeshifting also does NOT trigger “on defense” traits and spells. It is stat-agnostic since the damage is based on enemies’ own current HP so you may lose as much stats as you want, and it won’t affect you in the least.
So only Darkness Surrounding (start of turn self DoT), and Eldritch Strike + mana regen can really hurt you.
The final trait combination is Transformation Mastery + Sadism + Final Act of Mercy, and Naxor Harbinger on the artifact.
What you have to do is enable Amnesia punishment (remember that it does not work on bosses) so you act second at worst, Narcissism so your Nether is not level 0, and enchant Start With Shell on your artifact, as well, so you survive the first hit.
This build works with Chaos Mages as Sadism benefits from Magma Diver, or Nature Mages as Sadism also benefits from Lone Wolf. It will work with any other mage though, just slower.
Since it is very unlikely you have access to Final Act of Mercy, its effects can be replaced by Judgement Spell, like I did on the video.
Ideally, you should be able to bring the enemies down to “dying” status while you have 36+ mana left. If there are no enemies with ability to self-resurrect, it can be safely brought down to 16, and then finished with Judgement spell like I did.
If there are enemies with self-resurrection, bring it to 36, cast Judgement, and if they come back, cast Soothing Breeze (20 mana) to recharge your mana.
If you are finding yourself with too little mana to do as I said, enchant mana on your artifact until you have enough.