This is the most minor sprite mention. So not a necessary fix, but wanted to make sure you were aware.
I am currently running this in linux via steam/proton.
The background of the sprite has the grass mixed in when in the map view
I suspect it isn’t intentional as you can see the slightly different grass texture on the overworld view shown below. I also don’t notice this with other breakable objects.
Again, nothing major but wanted to mention it so you guys were at least aware.