Yay! Siralim 3! And this time Umaro won’t have a head start on me.
cue Pokemon song
Can we sing the Pokemon song here? Err…
I have two.
- Balance the resources better.
In Siralim 1, resource use was quite problematic. Your progress was slow mostly because you always seemed to lack something you needed at that moment. In Siralim 2, it was improved a lot, but Granite ended up overused since it was necessary for almost all of endgame content.
Now, if we just could shift some granite use on Siralim 2 to other resources, and maybe exempt granite from shop purchases, I might not end up with millions of every other resource but no granite.
- Some traits needs buffing.
A lot of traits are simply not considered for builds since they either are either too specific, too unreliable, or too easily surpassed by other similar traits. In example, the Breaker series. It is too specific. Hell’s Protection is too weak. Let’s not even mention the Wolpertingers. I think we could make a community feedback thread on useless traits that should be changed.