Nether Creatures Affix Misery

I think Misery is way too strong that you can’t prepare for it.

I would suggest that the effect be weakened a little. The own creatures only get 30% stat boosts and buffs only last one round or something.

Bumping this topic because this guy is definitely right… by late game if you’re playing instability 5 enemies come into the battle with WAY higher stats than your creatures and stat gains are always going to a part of your party synergy.

There are some counters (reduce enemy stats, debuffs, non “stats gained” increases in stats) but these tend to be less reliable and difficult to implement into a build that’s built for general combat such as gods / false gods.