New Legendary Materials and Traits (Spoilers)

Ceaseless Gladiator:

[ul][li]Ceaseless Spit: Gives Ceaseless Flame - When an enemy takes damage from Burn, it has a 50% chance to take this damage a second time. This effect can repeat multiple times in a row.[/li]
[li]Ceaseless Heart: Gives Ceaseless Vitality - At the start of this creature’s turn, it recovers 20% Health and gains Shell.[/li]
[li]Ceaseless Fang: Gives Ceaseless Fighting -When your creatures are killed, they attack a random enemy.[/li][/ul]

King Andrick:

[ul][li]Andrick’s Tattered Garb: Gives Andrick’s Royal Decree - When your creatures summon a temporary creature, that creature gains three random buffs.[/li]
[li]Andrick’s Tarnished Crown: Gives Andrick’s Empowerment - Your temporary summoned creatures deal 10% more damage and take 5% less damage for each summoned creature fighting on your side. This trait does not stack.[/li]
[li]Andrick’s Molding Tome: Gives Andrick’s Folly - Your temporary summoned creatures have 5 additional Spell Gems.[/li][/ul]

Phobos:

[ul][li]Phobos’ Crest: Gives Butterfly Touch - When this creature attacks a target, the target cannot fall below 1 Health.[/li]
[li]Phobos’ Shortsword: Gives Bladedancing - When your creatures deal critical damage, they have a 20% chance to attack the target again. This effect can repeat multiple times in a row.[/li]
[li]Phobos’ Unrelenting Grasp: Gives Phobos’ Grip - Your creatures with Multistrike have a 15% chance to afflict their targets with Stun each time they attack.[/li][/ul]

Flubris:

[ul][li]Flubris’ Third Arm: Gives Flubris’ Entraptment - When an enemy takes damage from Poison or Burn, they have a 50% chance to be afflicted with a random debuff. This trait does not stack.[/li]
[li]Flubris’ Eyeballs: Gives Flubris’ Toxicity - When an enemy takes damage from Poison, it loses 20% Intelligence and Speed. This trait does not stack.[/li]
[li]Flubris’ Ichor: Gives Flubris’ Engulfing - When an enemy takes damage from Burn, it loses 20% Attack and Defense. This trait does not stack.[/li][/ul]

Shackler:

[ul][li]Shackler’s Chains: Gives Shackler’s Domination - Your Shades share their innate traits with each other.[/li]
[li]Shackler’s Signet: Gives Shackler’s Mastery - Your creature’s race-specific traits act as if your party contains 2 more creatures that belong to that race. This trait does not stack.[/li]
[li]Shackler’s Cape: Gives Shackler’s Trance - This creature always deals 0 damage during its turn, but deals 250% more damage when it is not its turn.[/li][/ul]

Deathwalker:

[ul][li]Deathwalker’s Harp: Gives Deathwalker’s Hymn - Your Lepers share their innate traits with each other.[/li]
[li]Deathwalker’s Tiara: Gives Deathwalker’s Decay - When an enemy takes damage from Bleed, it has a 50% chance to take this damage a second time. This effect can repeat multiple times in a row.[/li]
[li]Deathwalker’s Gem: Gives Deathwalker’s Strangulation - When an enemy takes damage from Poison, it has a 50% chance to take this damage a second time. This effect can repeat multiple times in a row.[/li][/ul]

Scylla and Charybdis:

[ul][li]Scylla’s Plume: Gives Gift of Scylla - When your creatures die, they gift 20% of their Attack and Speed to all your creatures. This trait does not stack.[/li]
[li]Charybdis’ Trident: Gives Gift of Charybdis - When your creatures die, they grant 20% of their Intelligence and Defense to all your creatures. This trait does not stack.[/li]
[li]Cloud Opal: Gives Torn Between Scylla and Charybdis - When your creatures die, they grant a copy of their innate trait to their allies.[/li][/ul]

The Unguided:

[ul][li]Blade of the Unguided: Gives Collapsed Dream - Enemies gain 50% less benefit from stat-boosting effects.[/li]
[li]Eye of the Unguided: Gives Serenade of Guilt - Your creature’s class-specific traits act as if your party contains 2 more creatures that belong to that class. This trait does not stack.[/li]
[li]Shard of the Unguided: Gives Betrayer of the Code - When one of your creatures casts a single-target spell on an enemy, they have a 30% chance to cast a random Scourge spell on the enemy as well.[/li][/ul]

Mercy and Judgment:

[ul][li]Claymore of Judgment: Gives Final Act of Judgment - At the start of this creature’s turn, enemies take damage equal to 10% of their Current Health.[/li]
[li]Claymore of Mercy: Gives Final Act of Mercy - At the start of this creature’s turn, kill all enemies that are below 20% Health.[/li]
[li]Claymore of Hatred: Gives Final Act of Hatred - When one of your creatures dies, each of their non-temporary Spell Gems has a 15% chance to cast automatically.[/li][/ul]

Misery, God of Revolution:

[ul][li]Twin Swords of Misery: Gives Brain of Misery - When your creatures cast a spell, they gain 15% of their highest stat, excluding Health.[/li]
[li]Crown of Misery: Gives Heart of Misery - When your creatures cast a spell, they recover 15% Health.[/li]
[li]Scroll of Misery: Gives Hand of Misery - After your creatures manually cast a single-target spell on an enemy, they also attack it.[/li][/ul]