I spoke briefly with a friend of mine (let’s call him “Mike”) who doesn’t read these forums and has no prior Siralim experience. Mike really enjoyed the main story, but he recently stopped playing the game. (He might try it again once the game officially releases)
Mike commented that transition from the Story to End-Game is a bit jarring, in that you quickly go from a clear objective (defeat the King/Queen of Siralim) to no objective at all.
Personally, I think the prophet is awesome with regards to giving goals and direction to players as they explore the end-game. However, for players like Mike who don’t read the forums (or other online Siralim materials) there is a HUGE gap between the end of the story and unlocking the prophet.
(Unlocking the prophet requires Rank 5 favor with two particular gods. At the end of the story, Mike was at Rank 2 or 3 Favor with each of the gods … there are 15 gods out there and it isn’t at all clear that focusing on two of them leads to a cool end-game quest system)
You should perhaps consider either:
(A) Making it easier to unlock the prophet so that it doesn’t require Rank 5 Favor with two different gods
(B) Add some sort of text or quest to the early-end game that pushes players to focus on the two Gods that allow you to unlock the Prophet