I don’t like how two of the punishments turned out: Claustrophobia and Overwhelming. For reference, these punishments currently have the following functionality:
Claustrophobia: reduces the size of realms, along with the number of objects that spawn in each realm.
Overwhelming: increases the size of realms, along with the number of objects that spawn in each realm.
These options don’t add much to the game, and the way realms generate with these punishments is very bad. Overwhelming realms often turn out to be one giant room, and Claustrophobia realms are so small that some objects don’t even have enough room to spawn. While I could tweak the realm generation code and fix the technical issues, I really don’t think they’re fun anyway. If you disagree, feel free to say so - nothing is set in stone yet.
I’ve come up with some ideas for new punishments and I’d like to hear your opinion on them. Keep in mind that the goal of punishments is to change the way players approach the game. They might imbalance the game slightly, but as long as the imbalance isn’t too extreme, fun trumps balance.
Here are my ideas for new punishments that would replace Claustrophobia and Overwhelming:
- Nostalgia: You cannot enter realms with more than 3 creatures in your party, nor can your enemies. This punishment is ignored in story boss battles.
Why is it cool? Because it would change the way players approach the game. Single-target effects and spells would be a lot more desirable, and AoE effects would still be useful without feeling mandatory to some players. In addition, tribal creatures would be less powerful so it might be more worthwhile to diversify your party. This would open up a ton of interesting new builds that otherwise wouldn’t work as well. In addition, spells that summon additional creatures would still work, so this might make spells like Animate Dead and Summon Chaos a lot more useful.
- Amnesia: At the start of every battle, creatures are placed on the Action Queue randomly in alternating order of enemy, ally, enemy, ally, and so on. This punishment can be overridden by effects that manipulate the Action Queue at the start of battle, such as the Nature perk ‘Raid’.
This punishment would be interesting because it makes the Speed stat a bit less desirable in favor of a more well-rounded party. It would also change the way battles feel - right now, a lot of players take one of two approaches: 1) Stack speed and try to go first in battle to wipe out a few enemies before they get a chance to attack, or 2) Stack survivability effects such as Shell/Invisibility in order to survive the first round of enemy attacks. With this punishment, battles would feel more like a traditional RPG.
How do these new punishments sound? Fun? Boring? Imbalanced? Or maybe you’ve already thought of your own idea for a punishment. Regardless, I’d like to hear what you have to say!