This might be a bit too transparent, but oftentimes I have a hard time telling just how much damage a mortal strike adds or a glancing strike blocks. An option to display a percentage or some sort of hint at the magnitude of the damage amp/reduction would be nice; something like “Creature takes 100 damage (mortal blow, 140%)” or “Creature takes 30 damage (glancing blow, 40%)”. An exact percentage isn’t necessary, though, possibly modifying the name of it based on the damage could be a more “hinty” way; like (strong, mortal, lethal blow) or (weak, glancing, ineffectual). Alternatively, I’m mostly just curious how they work in general - does the damage modifier cap, or what range is it in? If I have 50,000 luck and the enemy creature has 1, will I deal much more damage?
Another “quality of life” addition would be to add how much more damage creatures are taking due to exhaustion in the corner, like near the mana bar; saying “Exhaustion: +20%”; or even just counting the turns. It’s another mechanic I mostly just can’t notice the difference of.
It’s understandable if these suggestions are too “spoilery”, but it can be somewhat difficult to notice the impact of these effects.