For those not in the beta: Spoilers ahead! Also, if you’re interested in beta testing try and give Zack (all hail!) a poke. Also, obviously things mentioned in this thread may very likely change in the future.
The 2.0 beta is currently online and I personally aim to provide Zack (all hail!) with as much data as possible while testing is going on. The more data he has, the easier it is for him to make the game even better, which benefits us tremendously. And I think that us, the beta testers, having a discussion thread where we can compare our impressions of the patch with one another, discuss what we like and dislike about the changes and so on will help all parties get different perspectives than what we would gain from “just” reporting directly to Zack (all hail!) via PM.
Besides, I’m curious as to what you guys think of the patch.
In particular I’m personally curious in regards to:
- Your thoughts on the perks system, what perks you’re using, if there’s any perks that you like/dislike and if you find that the perks system has given you more flexibility build wise.
- Your thoughts on the new creatures and wether you find yourself building teams that aim to do something other than just deal as much raw damage as possible.
- Your thoughts on the new graphics. Both in terms of creature sprites, the overworld and so on.
The point of this thread isn’t to discuss bugs as there’s not really that much of a point in sharing opinions on something that’s not meant to be there to begin with.
Personally I’m loving the perks system. Especially for the Wizard (Sorcery) and the Necromancer (Death). Necromancers are going to get a perk which rewards you for reviving your dead creatures by damaging your opponents, which lends itself to allowing you to create “bleed” builds where you actively treat your minions as were they expendable. A playstyle that I’m very excited for. And the Wizard comming with a number of perks that make you want to focus on spells, an oftentimes overlooked aspect of the game.
I’m not terribly fond of the Druid (Nature) or Warlock (Chaos) though as they don’t really have perks that create/support specific playstyles. Although I see why people could be excited for the Warlock, as a lot of people like to aim at high attack minions and the Warlock supports that (somewhat bland) niche. The Druid I think could do with a more coherrent theme, but I have no idea what it could possibly be - any thoughts?
As for the Cleric. His Revival perk is getting changed to give you a potential chance to get the Rebirth buff on your minions at the start of combat. The version currently in the Beta is blatantly better than the Necromancer’s Necromancy perk. I rather like the Cleric personally, but I don’t find it as interesting as the Wizard or Necromancer. In fact, I’m currently using a Cleric to explore the beta as it dawned on me that it works wonderfully with the Volatile Phoenix creature (+30% Attack, Defense and Luck while all your creatures are alive).
Which brings me on to the new creature abilities. I absolutely love them! Several of them, like the Volatile Phoenix, make you want to focus your build around them. Me for instance using a Siren Oracle (grants your creatures a barrier at the start of combat equal to 25% of their health), Gimp Mummy (revives itself as a random creature upon death with 50% health), an Imling/Imler combo (because Imlings are cool) and a Unicorn Vivifier in order to support my Volatile Phoenix and the build is doing very well. What I like about the new “generation” is that they allow you to make quirkier builds than what you previously could - and I was getting bored with the usual offenders (Brim Smith/Berzerker Fiend/Spider Sorceress/etc) and everybody, myself included, using high damage teams.
Variety is nice.
I find the new graphics to be somewhat of a mixed bag though. Certain new monsters look fantastic and suit the older ones perfectly. Sirens being my personal favorites. Whereas others have this… handdrawn quality to them that I find a bit… off, when compared to the very pixel’y art-style we’re used to. Not that they’re bad or anything, just different. The only graphical changes that I really can’t stand being the new Spell Chamber and a few overlord items (igloos, haybales, sinks(?), the piles of ingots at the Blacksmith’s) - small things.
Absolutely adore the Phoenix’ and D’jinns, by the way. God I love Sorcery creatures.
- Kinda odd to me that you get the Volatile Phoenix before the Royal Phoenix (50% chance to revive self with 50% health), though. Seeing how the Royal one is the “archetypical” phoenix and all that. Not that I mind as I love the Volatile Phoenix to bits.
So, what are your impressions of the beta?
EDIT: The Graveless perk is seemingly not getting implemented into the game until 2.1’ish. Which is understandable as it does look very coding heavy - and coding sucks. Instead we’re getting Plaguebearer which has a chance to infect the enemy team with either Infection and/or Disease at the start of battle. Gotta love that Smog support.