I have been using my necropolis as a tank, and it has very low attack because of this, but i seem to get very fluctuating damage as a result from applying poisons, especially against nethers compared to normal creatures. I havent pinpointed the weirdness completely, but it seems that it still is somehow affected by enemies stats in some way.
With about 400-600 it usually does about 4-5k damage each tick after stacking up to 10 stacks, but against high hp targets like nethers and / or the pandemonium king this damage can increase to anything between 10k - 21k per tick. I am just wondering what the reason for this is, since it is supposed to only do damage based on my creatures attack stat. Could this be some “hidden” cap on max stacking of poison damage per tick based on the enemies max hp and/or your attack?
Just trying to get a better understanding of why it varies so much.
My necropolis is the only source of poison damage in the team
Running latest steam version