I don’t know if this has been suggested before but I think a possible alternate to blocking resurrections altogether could be to just give the resurrection a chance to fail, starting at 1 in 6 chance at Instability 1 and a 5 in 6 chance at RI 5. Alternately make the property steadily reduce the maximum amount of times the team can be resurrected, or have both of these properties available in the pool. Seems much fairer than a blanket block on resurrecting which could be hidden within even RI 1 if you’re very unlucky.
Patch note spoilers:
- CHANGE: “Can’t Resurrect” realm property now limits the number of times a creature can resurrect rather than preventing resurrection completely.