Hi Zack,
I was hoping that you could take a look at possibly reverting the change made to Reclusive Remedy in 0.4. Previously, it was a very strong (but very welcome) immunity to Debuffs. As of now, it is instead Resistant to Debuffs; however, I am not sure it has quite the right “feel” now, for a handful of reasons.
- Resistant only applies to ~half of the game’s Debuffs, and even with Resistance, some of them are still much stronger than others (Frozen and Snared being the big ones).
- Confuse and Blind still apply in full as there is not a Resistant version of those Debuffs.
- Lack of Immunity can turn the Adaptation perk (start battle with 1 buff per missing creature) into a threat due to the prevalence of the Absolute Corruption spell gem (leading to it almost being optimal to run the Spec without that perk enabled).
I can go into more detail, if that would be helpful - my thought process splashes into some other categories this affects as well, such as action economy and build flexibility/opportunity cost.
I would love to hear your thoughts as well!