So, it looks like infinite depth builds are a think of the past. And I’m really happy about it!
My pre-2.0.15 build, resin+celestial furnace+calamity, was wiping every enemy team before they even had the chance to act. However, I only made it to realm 166 before I felt like I had beaten the game, as I knew I could just continue indefinitely with no threat of challenge. I didn’t even play with nethers because the percent-of-max-health damage abilities made stats pointless. I got bored.
Suddenly, 2.0.15 drops, and my team is no longer effective in its current condition past realm 90 or so. Now I’m scrambling through my core and materials inventory looking for a new optimal build, and as far as I can tell, there isn’t one. I can’t come up with a single build that isn’t vulnerable to something, and I definitely haven’t come across anything that would perform at an infinite depth independent of stats. This is a good thing; it forces those of us who feel compelled to optimize to find a build that’s more suited to our own play style rather than one which is unbeatable. Nerfing percent-of-max-health abilities definitely made this game much more enjoyable for me.
I still really like Calamity, and I want to make it work. I’m still running Troll Arsonists. Celestial furnace is still excellent as well. The team that I’m thinking about running looks like this:
Chaos Mage, for the 12.5% of max health to damage on attack. I think this and the corpse explosion spell are the only %max health abilities left.
Pegasus + Cradle to the Grave
Wicked Carver + Celestial Furnace
Brim Smith + Calamity
Troll Arsonist + Topaz, thinking of dropping it for Blight or absorb burn, or another Celestial Furnace
Troll Arsonist + Everything’s Gone
Troll Arsonist + Not Sure Yet, again, Blight and absorb burn seem really lucrative in the current environment.
I tried cranking it up to around realm 150, and found that burns were one-shotting my team. A Scourge Mummy encounter was pretty much a guaranteed wipe. Enemy health was so high that my Calamity procs couldn’t keep up with mends and other heals. Poison was less problematic than burn, as I’ve not encountered a poison counterpart to the Scourge Mummy. I imagine infection and disease would also wipe my team at this level, but I did not encounter those debuffs. Fielding Blight and the ability that makes burn heal your creatures is really worth it now.
Obviously as I continue to phase in nethers and up the stat threshold of my team, the deeper levels will become more comforatble.
So, is anyone else running Calamity? I’d love to hear some suggestions!
And for those of you who were running infinite-depth teams, what are you running now? How far are you able to go with your new build?