Post about the spells you think should be changed here.

Or both. More options == better.

So… maybe old-timey Haste could make a return, what with the revamped mana-system and whatnot? Maybe make it so that it can’t be cast right after another Haste, to avoid abuse?

Am I the only one that thought the auto cast was in line with the other systems of S2 in terms of power vs. how much effort it takes to assemble a broken team abusing autocast?

It takes a similar amount of effort to “go infinite” by abusing other systems, why are we singling this out again?

How about a compromise with a new class with the following perks:

Your spell gems that apply debuffs have a 0/25 % chance to proc on hit
Your spell gems that apply buffs have a 0/25 % chance to proc when hit

etc etc. make it so all the “Automage”'s class perks are used up unlocking the auto cast mechanics of S2, that seems a fair trade.

[quote=“robertleva, post:23, topic:3514”]Am I the only one that thought the auto cast was in line with the other systems of S2 in terms of power vs. how much effort it takes to assemble a broken team abusing autocast?

It takes a similar amount of effort to “go infinite” by abusing other systems, why are we singling this out again?

How about a compromise with a new class with the following perks:

Your spell gems that apply debuffs have a 0/25 % chance to proc on hit
Your spell gems that apply buffs have a 0/25 % chance to proc when hit

etc etc. make it so all the “Automage”'s class perks are used up unlocking the auto cast mechanics of S2, that seems a fair trade.[/quote]

The main problem was with the “cast at the start of battle” spells, to be honest.

I get that but we have tons of ways to limit cast on start without just trashing it completely.

Limit it to mage class perks like I said. You can further limit it to certain creature classes, or limit the kind spell gems that can be cast at the start.

Ideally I would like to see the auto cast remain, but be more difficult to break.