post new findings (creatures, traits, spell gems) here

hello,
with 60 new creatures and traits and 15 more new traits from the god things I thought it would be good to consolidate all that sort of info in one thread. I’ll start contributing once I play the beta after work.

Abomination

[ul][li]Undivided: Your temporary summoned creatures have access to this creature’s artifact trait. (Material: Crusty Stitches, Creature: Abomination Brute)[/li]
[li]Commandeer: Your temporary summoned creatures have additional Attack and Intelligence equal to 50% of this creature’s respective stats. (Material: Bloody Stitches, Creature: Abomination Volatile)[/li]
[li]Requisition: our temporary summoned creatures have additional Defense and Speed equal to 50% of this creature’s respective stats. (Material: Tattered Stitches, Creature: Flesh Abomination)[/li]
[li]Blasphemy: Your temporary creatures are immune to debuffs. (Material: Stitched Stitches, Creature: Ritual Abomination)[/li]
[li]Sempiternal: Your temporary creatures deal 50% more damage and take 50% less damage. (Material: Pus-covered Stitches, Creature: Wandering Abomination)[/li][/ul]

Bard

[ul][li]Song of Resolve: Your creatures’ attacks deal 40% of their damage using Defense instead of Attack. (Material: Thin Harp String, Creature: Bard Jongleur)[/li]
[li]Song of Wit: Your creatures’ attacks deal 40% of their damage using Intelligence instead of Attack. (Material: Small Harp String, Creature: Bard Minstrel)[/li]
[li]Hymn of Guile: At the start of battle, 40% of your creatures’ Attack is converted to Intelligence. (Material: Crumpled Harp String, Creature: Bard Poet)[/li]
[li]Hymn of Brawl: At the start of battle, 40% of your creatures’ Intelligence is converted to Attack. (Material: Transparent Harp String, Creature: Bard Trovatore)[/li][/ul]

Elf

[ul][li]Hate and Other Triumphs: The enemy creature’s effects that activate when they die are ignored. (Material: Poem of Hate, Creature: Elf Barbarian)[/li]
[li]Peace and Other Triumphs: The enemy creature’s effects that activate when they dodge are ignored. (Material: Poem of Peace, Creature: ?)[/li]
[li]Forgiveness and Other Blunders: The enemy creature’s effects that activate when they provoke are ignored. (Material: Poem of Forgiveness, Creature: ?)[/li][/ul]

Centaur

[ul][li]Infinite Struggle: When this creature attacks, it has a 25% chance to continue attacking for each debuff it has. (Material: Blood-soaked Tuft, Creature: Centaur Wrangler)[/li]
[li]On the Rocks: When this creature attacks, it attacks an additional number of times equal to the number of spells your creatures cast since it last attacked. (Material: Moldy Tuft, Creature: ?)[/li]
[li]Paradigm: When this creature is attacked, it attacks the enemy for 100% normal damage. (Material: Unidentifiable Tuft, Creature: ?)[/li]
[li]Infinite Struggle: When this creature attacks, it has a 25% chance to continue attacking for each debuff it has. (Material: Big Tuft, Creature: ?)[/li][/ul]

Basilisk

[ul][li]Here Until Forever: If this creature does not take damage from attacks or spells between each of its turns, it recovers 100% Health and gains Shell. (Material: Sword-beaten Husk, Creature: Dormant Basilisk)[/li]
[li]Sluice: If this creature does not take damage from attacks or spells between each of its turns, it casts up to 3 of its Spell Gems at random. (Material: Carved Husk, Creature: Ethereal Basilisk)[/li]
[li]Run Free: If this creature does not take damage from attacks or spells between each of its turns, it attacks each enemy for 50% normal damage. (Material: Runed Husk, Creature: Lurking Basilisk)[/li]
[li]Sap: If this creature does not take damage from attacks or spells between each of its turns, enemies lose all their mana. (Material: Tribal Husk, Creature: Stomping Basilisk)[/li][/ul]

Plague Doctor

[ul][li]Maximize: After this creature attacks, it converts each of the target’s buffs into random debuffs. (Material: Vintage Phlylactery, Creature: Plague Herbalist)[/li]
[li]Insipid: Your creatures take 15% less damage for each debuff they have. This trait does not stack. (Material: Ancient Phlylactery, Creature: Plague Scholar)[/li]
[li]Metaphor: When enemies take damage from Blight, your creatures recover Health equal to 100% of the damage dealt. (Material: Hidden Phlylactery, Creature: Plague Soothsayer)[/li][/ul]

Nix

[ul][li]Heartseeker: When at least one of this creature’s damaging Spell Gems activate from their Cast On Hit property, all its other non-temporary Spell Gems with the Cast On Hit property have a 25% chance to be cast as well. (Material: Dark Mask, Creature: Nix Guardian)[/li]
[li]Supersonic: At the start of battle, enemies are afflicted with Silence for 1 turn. (Material: Handcrafted Mask, Creature: Nix Informer)[/li]
[li]Pacing Death’s Trail: This creature’s damaging Spell Gems with the Cast On Hit property have a +20% chance to activate. (Material: Decorated Mask, Creature: Nix Shadowjumper)[/li][/ul]

Salamander

[ul][li]Memorial: When your creatures are resurrected, they cast one of their spells at random. This trait does not stack. (Material: Big Toe, Creature: Earth Salamander)[/li]
[li]Until the End: When your creatures die, they cast one of their spells at random. This trait does not stack. (Material: Little Toe, Creature: Fire Salamander)[/li]
[li]Limitless: When your creatures cast a spell, they have a 50% chance to cast the same spell an additional time. This trait does not stack. (Material: Crossed Toe, Creature: ThunderSalamander)[/li]
[li]Wallflower: When your creatures defend or provoke, they cast one of their spells at random. This trait does not stack. (Material: Stubbed Toe, Creature: Water Salamander)[/li]
[li]Simulation: When one of your creatures cast a spell due to a Salamander trait, they cast another one of their spells at random. This trait does not stack. (Material: Bruised Toe, Creature: Wind Salamander)[/li][/ul]

Stag

[ul][li]Sun Prayer: This creature’s damaging Spell Gems with the Cast When Hit property have a +35% chance to activate. (Material: Smooth Antler, Creature: Stag Celestial)[/li]
[li]Touched by the Gods: When at least one of this creature’s damaging Spell Gems activate from their Cast When Hit property, all its other non-temporary Spell Gems with the Cast When Hit property have a 65% chance to be cast as well. (Material: Pristine Antler, Creature: Stag Overseer)[/li]
[li]Like Sand: Your creatures ignore the effects of the enemies’ Shell and Barrier buffs. (Material: Deformed Antler, Creature: Stag Spirit)[/li][/ul]

Vulpes

[ul][li]Zerda: This creature’s non-temporary, healing-manipulating Spell Gems each have a 30% chance to be cast at the start of battle. (Material: Zerda Ear, Creature: Cosmos Vulpes)[/li]
[li]Cana: This creature’s non-temporary, damaging Spell Gems each have a 40% chance to be cast at the start of battle. (Material: Cana Ear, Creature: Skyward)[/li]
[li]Velox: This creature’s non-temporary, stat-manipulating Spell Gems each have a 40% chance to be cast at the start of battle. (Material: Velox Ear, Creature: Spirit Vulpes)[/li]
[li]Pallida: Your creatures’ non-temporary, damaging Spell Gems each have a 15% chance to be cast at the start of battle. (Material: Pallida Ear, Creature: Terra Vulpes)[/li][/ul]

I’ve added a bunch of traits

You’re missing

Abomination

  • Belch: Your temporary summoned creatures can cast their spells at no Mana cost. (Material: Torn Stitches, Creature: Gore Abomination)

Bard

  • Song of Alacrity: Your creatures’ attacks deal 40% of their damage using Speed instead of Attack. (Material: Long Harp String, Creature: Bard Balladeer)
  • Hymn of Strength: At the start of battle, 40% of your creatures’ Speed is converted to Defense. (Material: Blonde Harp String, Creature: Bard Versifier)

Elf

  • Madness And Other Ideals: The enemy creatures’ effects that activate when they defend are ignored. (Material: Poem of Madness, Creature: Elf Cleric)
  • Love and Other Disasters: The enemy creatures’ effects that activate when they deal critical damage are ignored. (Material: Poem of Love, Creature: Elf Huntsman)
  • Peace and Other Myths: (Creature: Elf Mystic)
  • Forgiveness and Other Blunders: (Creature: Elf Monk)
  • Justice and Other Fallacies: The enemy creatures’ effects that activate when they are resurrected are ignored. (Material: Poem of Justice, Creature: Elf Rogue)

Centaur

  • Square Nothing: When this creature attacks, it also deals 100% damage to each enemy that has at least one of the same debuffs as the target. (Material: Old Tuft, Creature: Centaur Chaser)
  • Touch of Red: When your creatures attack an enemy multiple times in a row, the damage of all their attacks is increased by 35% for each attack. (Material: Smelly Tuft, Creature: Centaur Duelist)
  • Infinite Struggle -> Centaur Runner
  • Paradigm -> Centaur Warrior

Basilisk

  • Awakening: If this creature does not take damage from attacks or spells between each of its turns, each of your creatures cast one of their Spell Gems at random. (Material: Painted Husk, Creature: Crashing Basilisk)
  • No Sudden Movement: If this creature does not take damage from attacks or spells between each of its turns, it afflicts all enemies with Stun for 1 turn. (Material: Enormous Husk, Creature: Roaring Basilisk)

Plague Doctor

  • Black to White: When an enemy afflicts your creatures with a debuff, this creature has a 50% chance to convert it into a buff instead. (Material: Secret Phylactery, Creature: Plague Quack)
  • Liberation: When an enemy afflicts your creatures with a debuff, this creature has a 50% chance to afflict the enemy with the debuff instead. (Material: Time-lost Phylactery, Creature: Plague Surgeon)
  • Drained: Your creatures start battle with Bleed for 5 turns. Your creatures are immune to damage from Bleed and gain Intelligence equal to the amount of damage this debuff would have dealt. (Material: Coveted Phylactery, Creature: Plague Alchemist)

Nix

  • Break Down And Cry: This creature’s healing Spell Gems with the Cast On Hit property have a +35% chance to activate. (Material: Antiquated Mask, Creature: Nix Creeper)
  • Starless: This creature’s stat-manipulating Spell Gems with the Cast On Hit property have a +20% chance to activate. (Material: Haunted Mask, Creature: Nix Imposter)
  • Reroute to Remain: At the start of battle, enemies are afflicted with Scorn for 1 turn. (Material: Queen’s Mask, Creature: Nix Scoundrel)

Salamander

  • Naivety: When your creatures take damage that exceeds 25% of their Maximum Health, they cast one of their spells at random. This trait does not stack. (Material: Deformed Toe, Creature: Ice Salamander)

Stag

  • Moon Prayer: This creature’s healing Spell Gems with the Cast When Hit property have a +50% chance to activate. (Material: Chipped Antler, Creature: Stag Guardian)
  • Star Prayer: This creature’s stat-manipulating Spell Gems with the Cast When Hit property have a +35% chance to activate. (Material: Jagged Antler, Creature: Stag Idol)
  • Endlessly: At the start of your creatures’ turns, their Barrier buffs gain 50% more strength. This trait does not stack. (Material: Coarse Antler, Creature: Stag Royal)

Vulpes

  • Corsac: This creatures’ non-temporary, healing Spell Gems each have a 75% chance to be cast automatically at the start of battle. (Material: Corsac Ear, Creature: Decaying Vulpes)
  • Lagopus: Your creatures’ non-temporary, stat-manipulating Spell Gems each have a 15% chance to be cast automatically at the start of battle. (Material: Lagopus Ear, Creature: Lost Vulpes)

Also:

Aeolian -> Periphery: After your creatures attack, they deal 50% of the damage to all other enemies.
Azural -> Wintermaul: After this creature is attacked, it casts Snowstorm. After your creatures attack a Frozen enemy, they cast Shatter on it.
Erebyss -> Avenged Sevenfold: When your creatures are attacked, they cast a random Scourge spell on the enemy. The type of Scourge spell is based on the enemy’s class.
Friden -> The Black: Enemies always have Blight, Leech and Mend. In addition, enemies cannot ever be immune to Blight.
Gonfurian -> Eraser: Your creatures’ single-target spells now affect all the creatures on the default selected side, but they deal 50% less damage, heal 50% less health and increase/decrease stats 50% less. This trat only affects spells that are cast manually.
Lister -> Perfect Imperfection: At the start of battle, each enemy has a 50% chance to transform into this creature. This creature deals 50% less damage and takes 100% more damage.
Meraxis -> Marigold: At the start of battle, your creatures gain 2 random traits.
Regalis -> Brothel: Your Mites and Arachnalisks share their traits with each other.
Surathli -> Prayer Position: After your creatures attack, their Barrier explodes, removing this buff and dealing damage to all enemies equal to 50% of the Barrier’s original strength.
Tartarith -> The End: WHEN THEY CAST, WE HURT THEM
Torun -> !@#$ YOU: AT THE START OF THEIR PATHETIC !@#$ING TURNS, YOUR PIECE OF !@#$ING !@#$ CREATURES HAVE 25% CHANCE TO CAST VOLCANO, TSUNAMI OR WHIRLWIND. THE SPELL IS CHOSEN RANDOMLY, BECAUSE I !@#$ING HATE YOU. EAT !@#$, !@#$%.
Vertraag -> Lune: At the end of each turn, this creature has a 10% chance to cast Planets and Gravity.
Vulcanar -> Firelord: At the start of battle, each of your creatures have a 35% chance to transform into an Ember of Vulcanar. These creatures have access to all the Punch spells, and they deal 100% more damage. When they’re cast manually, they also affect all enemies at once.
Yseros -> The Truth: You gain the benefits of every rune in existence.
Zonte -> Condensed Power: Your creatures’ spells that target all of your creatures or all the enemies are now single-target spells. These spells deal 100% more damage, heal 100% more health and increase/decrease stats 100% more. This trait only affects spells that are cast manually.

Not going to post spell gems or cards, so that’s all for me :stuck_out_tongue: