Hey guys, just wanted to post a big post about how much I enjoyed the game, and now that I havent been playing as much while waiting for the new games… I thought I could post regarding my strategy build and items. some may find it interesting, and I would like to post before the knowledge leaves my head you know, its been a few months since I really played hard, and was killing the lvl 10 gods/daily realm streak MAX, so some choices here I might not remember why I made them lol.
game time: 480 hours
battles won 4260, lost 15
arena wins 65, 5 losses
Key runes: EDA, IME
( these are key runes so that you have an almost 0% chance of dying to most trait combinations)
Nix Informer, Starting Battle with enemy silence is just necessary for speed of play, and when the enemies are so strong that 1 spell can kill you.
Spells: Parasites Start of Battle, Rain of Blood Start of Battle
The First Engine for killing creatures, 200% speed trait and max speed artifact is necessary here. you can pretty much breeze over mid level content with just this guy and start of battle debuffs. really pain free grinding.
Spells: Mind Storm Start of Battle, Black Ice Cast Extra Target and On Kill, Crystal Shield on Kill, Elemental Tome ( helps sometimes with very difficult guys) Start of battle, Drain Mana on Kill, Blur Start of Battle
Pit Guard ( boost queen speed)
Important to have shadow aegis on artifact trait ( as well as invis its self) here so you dont die to Diamond Attunement. Artifact Start Battle with Grace ( all creatures from hammer lord)
Spells: Volcano Start of Battle, Mutilate Defend ( if you need to remove debuff at the same time as nuking them)
Artifact Trait, Pariah, best trait in the game potentially, and you have it on an artifact for reasons, and you use this invis with so many things to make it super strong. ( rune, aegis ect) Start battle with ward.
Spells: none of note
just great defensive traits here…
Spells: Holy Protection Start of battle ( this can be moved to nether if you need things to be 100% at start of battle, just takes longer)
Sphinx Justicar nether
nether aura speed or def here
Spell tap is the 2nd kill engine, giving GREAT multi class spellgems to all creatures, and they maintain their properties like start of battle or on provoke/defend. You can kill anything with your whole team having provoke multicast extra target mutilates.
On provoke Spell gems: affliction, parasites, Mutilate Extra Target On death, Zephyr 1 extra time +58% healing, Chaos Channeling, Mind Explosion, Wormrot, EQ,
Spell gems on Death: ( remember all creatures now have these) Requiem, ive once beaten a lvl 10 god where i got one shot endlessly for 40 mins , but this kept proccing, and eventually I was able to regain control with invis/shell and get everyone back up and buffed/stable with invis rotation.
Divinity, some times you just need to restart the battle and roll the dice on starting order.
dust cloak ( so whoever is last can invis everyone at end of teams battles)
elemental barrier on defend/crit/death
Alternate Traits/Item Combos:
Absolution is a great one, as you are debuffing them anyway, why not get a buff too? I start with most of the good ones now that i have hammer lord, so to speed things up I took this off.
Sloth, is good if you keep dying to enemies before you can get invis or shell up at start of battle. not really needed as you cant cast shell before gods cast their start of battle things, since they are faster, but good as an early/midgame trait
Bulwark, good for protecting key creatures with invis/shell/res/heal before you get your spell tap nether and defensive traits setup.
Stank, another great defensive trait when debuffing
I have probably missed some alternate or extra spell gems I unequipped for speed reasons, but this is the core of my teams 2 killing methods.
I hope you guys learned and enjoyed this.
see you all in s3 and negative , side note, game im playing right now while waiting for s3/negative is called ‘merchant rpg’