Couple game mechanics I want to ask about here before making any suggestions. Are these type of strategies intended to be viable? They aren’t as game breaking as “invulnerability” but move the game away from being stat based and allow for infinite depth, limiting the usefulness of gene strength and a bunch of traits/abilities/spells.
- Dealing Damage based on Enemy Stats
Minotaur Earthshaker for example, or Mind control type effects where enemies hit themselves / each other.
- Exponential Growth of Stats
A lesser offender here, but another way to go infinite. Abilities like “War Magic” allow you to gain stats in a compounding fashion, such that given if you survive a few turns you can 1 shot anything.