I want to apologize in advance, because this may be harsh. I love Siralim. But I think that the way the scaling system is currently implemented is a problem, particularly for new players.
Realm 1 is far, far easier than Realm 2, because the enemies have no artifacts and no spells. But because the monsters keep scaling with you, the treasure and experience are fine on Realm 1. The most time-efficient way for me to level and gather resources is to play Realm 1 over and over. The game, as it is now, incentivizes boring play.
Being stuck on Realm number 1 for the first several hours (at least) of gameplay also makes it feel like I’m not “making progress”. I really wish the system was set up so that it made sense for you to explore increasingly-numbered realms. Maybe the monsters on Realm 1 could scale with (level / 2) instead of (level - 3), with rewards being lowered if you’re in “too low-level” an area.
I know you might not want to make those kind of large changies to the level balance right now, but I really urge you to do something about how boring level 1 is. Before the Steam release I hope you’ll consider a minimum of something like:
– “Taper off” the whole “no artifacts and spells on dungeon level 1” thing. Maybe the monsters on level 1 could have a (Player level - 15)/15 chance of having their artifacts and spells, so that if the player is level 15 or lower they don’t have any, and if they’re level 30+ they have their normal number. (Alternatively, give each of them a (Player level + Dungeon level - 20)/20 chance of having artifacts and spells on any dungeon level).
– Add some sort of prompting to the player if there are important game things that they need to go to deeper dungeon levels to find (e.g. shopkeeper guy). I’m not saying you have to hold their hand or take the joy of discovery away, but it would be nice if there was a little more hinting from the NPCs that going past dungeon level 1 would pay off.