[Resolved] 0.4.4: Druid - Companion perk + Guerilla Tactics should be 0% with a full team?

It doesn’t seem like it is 0% currently.
1-2 sometimes up to 4 of my creatures appeared at the top of the timeline with all 6 creatures present in my party.

I don’t think they were faster as I had 1M speed while the enemies had 3-10M speed.

If you have Companion, that perk adds 2 “missing creatures” to your party, so there would be a 14% chance for each creature to be at the top of the Timeline.

Can you verify that you only have 2 ranks of “Companion” and 1 rank of “Guerilla Tactics” in your perk list? Maybe a bug is allowing you to surpass the maximum rank limits.

Seems to not be doing it anymore.
Yep, 2/2 for Companion, and 1/1 for Guerilla.

Oh, I had one of my HP artifacts off along with Live to Labor off.
Maybe it was speed after all.

Putting the artifact back on has this difference.
My creature that is at top (1.18M speed when inspecting)
Highest enemy (7.34M speed when inspecting)
Lowest enemy (1.09M speed when inspecting)



Battle log
***** The enemy Minotaur Behemoth casts Living Chaos Shield. *****
Minotaur Behemoth Chaos Class
Minotaur Behemoth buffed: Taunting.
Minotaur Behemoth gained 986.71K Defense.
***** The enemy Minotaur Behemoth casts Living Chaos Shield. *****
Minotaur Behemoth Chaos Class
Minotaur Behemoth buffed: Taunting.
Minotaur Behemoth gained 986.71K Defense.
***** The enemy Minotaur Behemoth casts Living Chaos Shield. *****
Minotaur Behemoth Chaos Class
Minotaur Behemoth buffed: Taunting.
Minotaur Behemoth gained 986.71K Defense.
***** The enemy Gorum Apocalypse casts Living Life Shield. *****
Gorum Apocalypse Life Class
Gorum Apocalypse buffed: Protected.
Gorum Apocalypse gained 1.03M Defense.
***** The enemy Gorum Apocalypse casts Living Life Shield. *****
Gorum Apocalypse Life Class
Gorum Apocalypse buffed: Protected.
Gorum Apocalypse gained 1.03M Defense.
***** The enemy Gorum Apocalypse casts Living Life Shield. *****
Gorum Apocalypse Life Class
Gorum Apocalypse buffed: Protected.
Gorum Apocalypse gained 1.03M Defense.
***** The enemy Soulflayer Prober casts Living Life Shield. *****
Soulflayer Prober Life Class
Soulflayer Prober buffed: Protected.
Soulflayer Prober gained 744.69K Defense.
***** The enemy Soulflayer Prober casts Living Life Shield. *****
Soulflayer Prober Life Class
Soulflayer Prober buffed: Protected.
Soulflayer Prober gained 744.69K Defense.
***** The enemy Soulflayer Prober casts Living Life Shield. *****
Soulflayer Prober Life Class
Soulflayer Prober buffed: Protected.
Soulflayer Prober gained 744.69K Defense.
Clawing Cockatrice took 636.23M damage. (Realm)
Player viewed history.

Enemy fusions + Map

In the next battle, my Pit Guard (Rampart Trait) with only 94k speed went 1st. Along with Koloss Firebrand with 952k speed went 2nd. Then all the rest of the enemies are going next.

I’ll see if lv1 creatures can get to the top tomorrow if that helps.

Yeah, it sounds like it’s probably just luck with your 14% chance to me?

Ah, so that is what Zack meant by adding missing creatures.
Makes perfect sense now.