After playing a fair amount, I feel that I have to chime in on the death penalty. I don’t want this to be too overly negative, as I’m enjoying the game on the whole, but the death penalty is really ruining some of the fun. I do understand WHY the death penalty exists and I am generally in favour of risk vs reward systems. The problem with the death penalty in Siralim 3 is that you encounter amazing amounts of randomness and it is nearly impossible to account for all of it. I should say that my experience is as a Nature Mage running Lone Wolf with a Summon Nature gem, so that may factor into some of the frustration.
There are numerous spells and abilities that can deter your progress forward in Siralim 3 and even wipe your party before you are realistically able to react. For Lone Wolf, one of the killers is Mutilate. One spell, my one creature now has 1 hit point. One slight bump, one wayward spell, and I lose all of the gear I’ve collected. Another MUCH more common spell is Metamorphosis. There have been numerous times that the spell has been cast and I am down to less then 10% life without being able to do anything before my turn is up. There are also numerous stat increasing and decreasing spells that make Lone Wolf incredibly frustrating, but so far Mutilate and Metamorphosis are my two main causes of death.
It doesn’t feel fair or fun to lose everything to a random effect that cannot be prevented with the items and spells that one has found to that point. I have found no direct healing spells gems yet and must rely on Mend or Leech for most of my healing. The sheer randomness in monster parties, spell gems, and artifacts makes death something of an inevitability. Even when I am trying to leave a realm as quickly as possible to claim my loot, there are unavoidable fights along the way.
I would like to propose removing the death penalty or, at the very least, changing how it works. Perhaps let us select to keep only our spell gems, or only our cores, or only the artifacts. I’d be interested in hearing other ideas on what could be done, as well, or hearing if it is a problem for others.