Even with a penalty, the % gain should be the same versus a non-% gain resource.
So if I have a -50% penalty, Brimstone should be 50% less and still be a baseline read.
Then the others should increase based on the penalized resource, still at the same % gain. And the example below shows that they do. Except the values for the resource gain artifact and perk aren’t lining up with the actual percentage gain. And it doesn’t matter if I double the baseline resource, triple it, or half it. The +Resource items aren’t lining up and not yielding the proper gain.
Buuuut…, here’s another example.
There’s no “penalty” on this battle. In fact, I’m fighting higher level enemies.
Same lineup as above. I can screenshot it if need be.
Brimstone is my baseline with 0 modifiers
Actual Results received after battle:
These are roughly double (+/- 1) what I received above, probably due to the “penalty”. HOWEVER - the % gain from the +Resources still doesn’t line up with the values expressed in the +Resource modifiers. I’m receiving less resources than expected if the artifact properties and perk is supposed to be a percentage-based gain.