Second Chance/Timeline Bug

Congratulations on the full release! Your game has brought many many hours of enjoyment.

Not sure if this is a bug or a working as intended effect to the timeline functionality, but as you can see it pretty much makes Second Chance uselss in a sense.

The 0.9.0 Patch had the following changes/fixes:

  • CHANGE: Creatures can only be moved on the Timeline once per turn. This change won’t be noticeable to most people, but it should prevent infinite loops that some players were experiencing with certain traits.

  • FIX: After a creature is sent to the top of the Timeline, the creature whose turn it is will now be sent to the bottom of the Timeline.

The way Second Chance is working in that video, and going off what was suppose to be fixed, I think it’s still a current bug?

Here is my minimalistic test team’s stats just in case you need them:

========== CHARACTER ==========
CarnifeX the Bloodmage (Ascended)
Achievement Points: 4620 / 4968 (93%)
Time Played: 1324:57:57
Game Version: 1.0.1

========== CREATURES ==========
Level 502052 Tanukrook
Fused with Mimic
Personality: Indifferent
Tanukrook / Chaos

Health (15): 9639428
Attack: 3464175
Intelligence: 2409869
Defense: 3614792
Speed: 2560478

Innate Trait: Monster Crown
At the start of this creature’s turn, it kills your other creatures and gains 20% of their stats (other than Health).
Fused Trait: Surprise!
This creature always starts battle at the top of the Timeline.

Artifact: Forbearance
62% Health
62% Health
62% Health
62% Health
3 Spell Gem Slots
32% Damage Reduction
Forbearance
Life Orb
Glimmering Prism (Rarity: 293)

20% Health
6% Proficient On Damage
36% Sorcery Strength
37% Attack
10% Blighted On Damage
Trait: Lifebinder

Trait Slot: Forbearance: When your creatures are resurrected, they are resurrected with 100% additional Health. If this amount exceeds their Maximum Health, their Maximum Health increases by an amount equal to the difference. This trait does not stack.

Spell Gems:


Relic: Materium, Shifting Gem of Aurum (Rank 120)

Level 502052 Nadin Rift Dancer
Personality: Relaxed
Rift Dancer / Life

Health: 7832035
Attack: 2861710
Intelligence: 2861710
Defense: 2861710
Speed: 2911925

Innate Trait: Dark Dance
All effects that activate when a creature dies will activate 1 additional time. This trait does not stack.

Spell Gems:


Level 502052 Frost Phoenix
Fused with Apollinaire
Personality: Reckless
Phoenix / Life

Health: 3413981
Attack: 4217250
Intelligence: 3162943
Defense: 2560478
Speed: 4066641

Innate Trait: Breath of the Dying
After your creatures are resurrected, 3 enemies are afflicted with Frozen.
Fused Trait: Renaissance
All effects that activate when a creature resurrects will activate 1 additional time.

Artifact: Second Chance
62% Health
62% Health
62% Health
62% Health
(Empty Trick Slot)
(Empty Trick Slot)
Second Chance
(Empty Spell Slot)
(Empty Nether Slot)

Trait Slot: Second Chance: After your creatures are resurrected, they have a 50% chance to be placed at the top of the Timeline. This trait does not stack.

Spell Gems:


Level 502052 Mythicant Pryderis
Personality: Bashful
Mythicant / Sorcery

Health: 6175269
Attack: 2108636
Intelligence: 3162943
Defense: 3162943
Speed: 4217250

Innate Trait: Of Hearts Unbowed
Your creatures have a 50% chance to resist being forcibly lowered on the Timeline. This trait does not stack.

Spell Gems:


Level 502052 Reclusive Wight
Personality: Lazy
Wight / Death

Health: 9036963
Attack: 2510280
Intelligence: 3012326
Defense: 2560478
Speed: 3012326

Innate Trait: Resurrection Code
After this creature dies, it has a 50% chance to resurrect its allies with 50% Health.

Spell Gems:


Level 502052 Reclusive Wight
Personality: Timid
Wight / Death

Health: 6777734
Attack: 3765408
Intelligence: 3012326
Defense: 1706991
Speed: 4016428

Innate Trait: Resurrection Code
After this creature dies, it has a 50% chance to resurrect its allies with 50% Health.

Spell Gems:


As far as I can tell, this seems to be working correctly. As you can see, though, it’s not a very useful trait unless you’re only resurrecting 1-2 creatures at a time.

1 Like

Ah ok, the fix was actually to do that. So specifically to this video, it’s Tanukrook’s turn and he’s sent to the bottom of the timeline when another creature is sent to the top. Hense the fix, gotcha.

Was something I was always curious about but never got around to re-testing this interaction, thanks and congratulations again!

2 Likes

Thank you!