I’m not sure if S2 gets updated with bugs or anything but I’m convinced sigils stat enhances are broken. Very noticeable is the +hp %. There is literally no difference in the enemies hp values. On average they are 20k and with a +130% I’m expecting massive hp increase but they are still 20k health. It feels the same for the other stats also.
It’s weird cause I should be like cool easy wins, but I actually was hoping to be afraid of the +% and having hp making them much tankier so the fights felt more epic. Is there a possibility to look into this. I know the hp doesn’t work, they never have more health than the avg I always fight regardless of the sigil perk of +hp%