Siralim 2 - Patch 0.9.0 Released

This patch features a balance pass on all class-specific perks. It also adds several new perks to each class.

Unfortunately, item set management didn’t make it into this release. This feature turned out to be a lot more difficult to implement than I expected, so it has been delayed to the next major patch instead. Thank you for understanding!

VERSION 0.9.0:

  • Many class-specific perks have been reworked or rebalanced. In addition, each class has received several new class-specific perks. For a full list of changes and additions, please see the bottom of these patch notes.
  • Added a new punishment: ‘Narcissism’. Your Nether Creature’s level is equal to your character’s level.
  • You will now gain a small number of Deity Points each time your character levels up. The higher your character’s level, the more points you’ll receive. At level 300 and higher, you’ll receive 3 Deity Points per level. These points are not shown to players who are not ‘Respected’ by at least one god.
  • Reworked the ‘Secret Ingredient’ trait: Increases the potency of your chef buffs by 50%. This trait does not stack.
  • The ‘Thylacine’ trait now works with the ‘Lone Wolf’ perk.
  • Adjusted the way breeding works slightly with regard to Gene Strength. Most people won’t notice any changes at all, but these changes remove several hidden “breakpoints” and should take some guesswork out of the breeding system for you.
  • Artifacts with only one primary stat now have higher values for these stats. This change is not retroactive, so you’ll need to reforge your artifacts for this to take effect.
  • The ‘Creature’ section of the statistics menu now displays your highest party level, average party level, highest party gene strength, and average party gene strength.
  • Sigils now spawn enemies with a minimum of 10 Gene Strength.
  • The ‘God Favor’ interface now highlights the god of your current realm in a different color.
  • Reduced the base mana cost of Planets to put it in line with similar spells.
  • The ‘Hive Mind’ trait no longer affects creatures that also have this trait (prevents an infinite chain of attacks).
  • The ‘Refraction’ trait has been improved. It now only works if the enemy casts a single-target spell on one of your creatures. Also fixed a few bugs related to this trait.
  • Hopefully fixed the bugs that could occasionally cause your creatures to run through walls and off the map in realms.
  • Mutated Bat creatures now have the correct battle sprites.
  • Energy Portals in the Azure Dream no longer activate if your rituals are all finished.
  • Cooking buffs will now correctly lose duration if players use the ‘Save & Exit’ option in realms.
  • Fixed a bug that caused the ‘Midnight Feast’ trait to still allow it to grant multiple extra turns at the same time.
  • Fixed a bug that could sometimes cause creatures spawned by Charms to spawn the wrong creatures.
  • Fixed a crash related to enemies fleeing from battle.
  • Fixed a bug that caused Nether Creatures in stable groups to always be level 1.
  • Fixed a bug with several Seraph traits that sometimes prevented them from activating.
  • Fixed a bug that allowed nemesis bosses to spawn in Siralim.
  • Fixed a bug with the ‘Colony’ trait that allowed it to work with any creature even if they weren’t Griffons.
  • Fixed a bug that prevented the ‘Start Battles With Shell/Invisible’ artifact property from working at all.
  • Fixed a few more breeding combinations that incorrectly suggested that Ebony Ent + Ebony Ent = Ebony Ent.
  • Fixed a crash that could occur due to the ‘Solace’ trait.
  • Fixed a bug that prevented the ‘Graft’ perk from working with Health.
  • Fixed a bug that caused the ‘Rage’ punishment to bypass the Shell buff.
  • Fixed a crash that could occur after Sigil battles.
  • Fixed a bug that prevented cooking buffs from properly expiring after your party was wiped out in battle.
  • Fixed a display bug that caused creatures obtained from certain quest NPCs to float in the middle of the room rather than follow your character.
  • Fixed several crashes related to “Unable to find any instance for object index” when summoning creatures, interacting with the stable, or interacting with the upgrade map.
  • Fixed a bug that could cause the ‘Last Stand’ trait to sometimes not activate.
  • Fixed a bug that caused the ‘A Bit of This, A Bit of That’ realm quest to ignore completion due to the Failed Experiment mini-boss.
  • Fixed a bug that caused the Teleportation Shrine to prematurely warn players that their cooking buff would expire.
  • Fixed another crash related to the Pandemonium King.

PERK CHANGES:

  • (Chaos) Chaos Magic: no longer replaces the ‘Defend’ command. It is now an entirely separate command.
  • (Chaos) Savage Screams: now works with any attack damage instead of just critical damage. Additional debuffs can now be applied with this effect compared to before, such as Stun and Frozen.
  • (Chaos) NEW PERK: Anarchy. When your creatures cast a spell that does not belong to their own class, it deals X% more damage and healing.
  • (Chaos) NEW PERK: Carve and Spit. When your creatures kill an enemy, they have a X% chance to drop additional resources based on their class.
  • (Chaos) NEW PERK: Purge. When your creatures extract a Core from a target, the target is killed.
  • (Chaos) NEW PERK: Reckless and Relentless. When your creatures dodge an attack, they have a X% chance to counterattack.
  • (Death) Corpse Defilement: increased the chance to prevent resurrection from 1% per rank to 2% per rank.
  • (Death) Graft: increased the amount of stats gained after each battle from 5% to 7%.
  • (Death) Necromancy: increased the amount of health your creatures resurrect with from 3% per rank to 4% per rank.
  • (Death) NEW PERK: Death Pact. Your creatures gain the Death Pact command. Death Pact allows your creatures to kill one of your temporary summoned creatures. This action heals the user equal to the amount of the sacrificed creature’s Health before it died, and grants the user 35% of the sacrificed creature’s Attack and Intelligence. In addition, creatures killed this way have a 50% greater chance to resurrect from your Necromancy perk.
  • (Death) NEW PERK: From Death to Destiny. When your creatures extract a Core from an enemy, you gain resources based on the extracted creature’s class.
  • (Death) NEW PERK: Horror Show. Your temporary summoned creatures have X% more Attack, Intelligence, and Defense.
  • (Death) NEW PERK: Hymn of the Dead. Your creatures’ Extract command now works on all enemies at once.
  • (Death) NEW PERK: Living Nightmare. At the start of battle, your creatures cast their spells that summon extra creatures. These spells cost 0 Mana.
  • (Life) Flash Healing: now casts Healing instead of Minor Healing.
  • (Life) Guiding Light: now also has a 20% chance to immediately activate after each normal battle.
  • (Life) Overheal: now called Luminesce.
  • (Life) Redemption: now removes one debuff from all your creatures when any of your creatures defend.
  • (Life) NEW PERK: Chastise. When your creatures heal an enemy, they instead cause damage to the enemy equal to X% of the amount of healing the enemy would have received.
  • (Life) NEW PERK: Desperate Prayer. Your creatures’ Spell Gems that have a chance to cast when hit have a X% greater chance to be cast.
  • (Life) NEW PERK: Miracle. When you open a treasure chest, there is a X% chance that the chest will be refilled with new items. This effect cannot activate more than once per chest.
  • (Life) NEW PERK: Overheal. Your creatures can be healed even while they’re at full Health.
  • (Nature) Acrobatics: now only works with attacks.
  • (Nature) Lone Wolf: increased damage bonus per creature from 20% to 30%, increased damage reduction per creature from 10% to 12%, increased health bonus per creature from 20% to 30%. In addition, your creatures now have a 20% chance to resist debuffs for each creature missing from your party.
  • (Nature) Scavenging: now also works on resource nodes.
  • (Nature) NEW PERK: Adaptation. Your creatures can equip Morph spells from any class. At the start of battle, your creatures’ classes are changed to their corresponding Morph spell’s class.
  • (Nature) NEW PERK: Resourcefulness. After your creatures kill an enemy with an attack, they have a 25% chance to extract a Core from the target. This perk does not work on creatures that you’ve already extracted in the same battle.
  • (Nature) NEW PERK: Shamanism. Your spells deal additional damage equal to X% of their Attack.
  • (Nature) NEW PERK: Survival Instincts. You can now see your enemies’ Health percentages.
  • (Sorcery) Echo (reworked): Your creatures’ spells have a X% chance to cast an additional time. This effect can repeat multiple times in a row.
  • (Sorcery) Duplication is now called Replication and has been reworked. When your creatures afflict an enemy with a debuff, each other enemy has a 50% chance to gain a copy of it.
  • (Sorcery) Meditation: no longer replaces the ‘Provoke’ command. It is now an entirely separate command. In addition, this command now grants the user the ‘Multicast’ and ‘Arcane’ buffs.
  • (Sorcery) Wild Magic: the Spell Gem granted by this perk now always costs 0 Mana.
  • (Sorcery) NEW PERK: Embodiment. At the start of battle, each of your creatures have a X% chance to transform into an Avatar of Zonte. Avatars of Zonte have access to all the Spell Gems that belong to that creature’s class, and they cost 0 Mana.
  • (Sorcery) NEW PERK: Fraycasting. 50% of your creatures’ damage with attacks is now based on their Intelligence.
  • (Sorcery) NEW PERK: Parallel Dimensions. You can now see magical portals in realms. Where will they take you?
  • (Sorcery) NEW PERK: Spell Mastery. Your creatures can equip Spell Gems from any class, but these spells cost 50% more Mana if they do not belong to the creature’s class.