- Each creature can now attack a maximum of 100 times per turn. Most people won’t ever notice this change, but it should prevent infinite loops from occuring such as when multiple Valkyrie Scouts attack each other, dealing 0 damage per attack.
- The ‘Redemption’ perk now removes random debuffs, rather than always removing the first on each creatures’ list of debuffs. This change should make the perk more appealing in combination with certain traits, such as ‘Colony’.
- Fixed a bug that sometimes prevented players from being able to change their Cloud IDs.
- Several other bug and crash fixes.