Siralim 2 - Patch 1.1.0 Released

This patch has been submitted for Steam and Android. The iOS version will be submitted tomorrow and should be available within 48 hours.

VERSION 1.1.0:

  • Added 6 new punishments: Carelessness (Artifacts), Carelessness (Cards), Carelessness (Eggs), Carelessness (Sigils), Carelessness (Runes), and Carelessness (Spell Gems). These punishments prevent their respective items from dropping. This is useful for players who already have too much of a certain item and don’t want these items to clutter their inventory.
  • Added a new in-game option: High Performance Mode. Enabling this option should cause the game to run more smoothly on weaker devices (up to a 500% boost to FPS!), and is enabled by default for mobile devices.
  • The achievements interface now displays the number of achievements belonging to each category, along with the number of achievements you’ve completed in those categories.
  • Added a “View All” option to the achievements interface. As its name suggests, this option allows you to view all achievements from all categories at the same time.
  • Default touch control location should be more consistent on all devices now, especially on devices where the controls were off the screen entirely.
  • Touch controls now use different, darker sprites in certain realms where the white controls were hard to see, such as in Azure Dream and Frostbite Caverns.
  • Low level creatures (< 15) now have a significantly lower maximum chance to dodge attacks. This should make the start of the game much less frustrating.
  • Added a safety check to ensure that god favor can no longer get stuck without receiving a god’s quest.
  • Treasure chests spawned by the ‘Strife’ punishment now disappear after they’re opened.
  • Misery now wields an artifact in Nether Realms.
  • When a battle starts, any items in the loot window will now be added to your inventory. Mostly, this ensures that players can’t lose Cards if they happen to fight two battles in instant succession.
  • Pandemonium Tokens can no longer be used in special Nether Realm rooms.
  • The ‘Diamond Attunement’ trait no longer works while the creature with this trait is dead.
  • Clarified the ‘Soul Sacrifice’ spell description with additional text: “The damage and healing done by this spell is affected by traits and other effects.”
  • Hopefully fixed an issue that sometimes caused players to be told they don’t have a Cloud ID even while they’re connected to the internet.
  • Moving touch controls now works a little better on different resolutions.
  • Attempted to fix a display issue with the iPhone 6 that caused a line to run across the screen. iPhone 6 users, please let me know if the fix works for you!
  • Corrupted cloud save files (which could happen if you imported/exported a file and it didn’t finish correctly) will now be deleted when you restart the game to prevent it from crashing.
  • Fixed a bug with touch controls that caused their actual hotspot to be different from the control sprites.
  • Fixed a crash that could occur when viewing Sigils while you only had one creature (a Nether Creature) in your party.
  • Fixed a bug that caused the ‘Hypersensitivity’ punishment to amplify enemies in Nether Realms significantly less than intended.
  • Fixed a bug that caused enemies to give less experience and resources than intended in Nether Realms when using the ‘Strife’ punishment.
  • Fixed a bug with the ‘Undeath’ trait that caused it to resurrect the creature with 50% Health, rather than the intended 100% Health.
  • Fixed a bug that caused some creatures to ignore the sigil properties ‘Immune to Buffs’ and ‘Immune to Debuffs’.
  • Fixed a bug that could cause touch controls to be hidden while looting items.
  • Fixed a bug that allowed some damage to pass through certain sigil properties that would have otherwise prevented that damage.
  • Fixed a bug with the ‘FPS Skipping’ option that caused the game to skip one additional frame per second, resulting in some visual lag.
  • Several other small bug and crash fixes.