Siralim 2 - Patch 2.1.3 Released

  • Charms can no longer be used if there are too many enemies in a realm already. This should prevent players from being able to lock their game with too many enemies in a realm at once.
  • Bards and Plague Doctors are now correctly classified as Sorcery creatures, rather than Nature.
  • Fixed a recent issue that could cause certain interfaces and objects to be drawn on top of others incorrectly.
  • Fixed a bug with the “Final Act of Mercy” trait that caused it to activate every turn.
  • Hopefully fixed an issue that could cause touch controls to disappear and stop functioning when looting certain items.
  • More crash fixes.